Take command of a tank, alone or with a partner, and clear five battlefields of enemy armour.
◂ BACK TO AHMADI ARCADE| Drive | W A S D or arrow keys. A and D turn the hull. |
| Aim turret | Move the mouse, or use Q and E |
| Fire | Left click or Space |
| Change weapon | R, keys 1 to 4, right click or mouse wheel |
| Pause | Esc or P |
| Player 1 | W A S D drive, Q and E turret, Space fire, R weapon (mouse also works) |
| Player 2 | Arrow keys drive, comma and full stop turret, Enter fire, right Shift weapon |
| Revive | If your partner is knocked out, park next to their wreck for 3 seconds |
| Left thumb | Drive. The tank turns to face the direction you push. |
| Right thumb | Aim the turret. Push further to fire. |
| WEAPON button | Change weapon |
| Difficulty | Level 1 is easy: a few light tanks, one at a time, with weak and inaccurate fire. Each level adds more and stronger enemies that aim better. Levels 1 to 3 slowly repair your tank when you avoid damage for 4 seconds. |
| Red arrows | Point to the nearest enemies. The large pulsing arrow is the closest one. |
| Yellow arrow | Shows where the next enemies will arrive from, or the nearest target on the range |
| Small coloured arrow | Points to the nearest crate |
| Turn arrows off | Pause the game and choose GUIDE ARROWS |
| 1 Cannon | Unlimited. Heavy damage, slow reload. |
| 2 Machine gun | Unlimited. Rapid fire, overheats if held too long. |
| 3 Flamethrower | Short range. Sets tanks on fire. Uses fuel. |
| 4 Missiles | Long range. Locks onto the enemy closest to your aim. Limited supply. |
| Faster | Roads and bridges |
| Slower | Sand, snow, mud and forest. Ice makes the tank slide. |
| Blocked | Water and rock. Brick walls can be shot down. |
| Crates | Green repairs, yellow refills fuel and missiles, blue gives a shield |
| How it is scored | Every shell, bullet and missile counts as a shot. Hits on enemy tanks count as hits. The flamethrower is not counted. |
| Level bonus | Higher accuracy earns a bigger bonus at the end of each level |
| Target Range | 60 seconds of pop-up targets at short, medium and long range. The closer to the centre, the more points. |